for i = 1,100 do local M = Instance.new("Model",workspace) M.Name = "Target" local H = Instance.new("Part",M) H.Name = "Head" H.Size = Vector3.new(4,3,1) H.Position = Vector3.new(-50,7,i*-2) local T = Instance.new("Part",M) T.Name = "Torso" T.Size = Vector3.new(4,3,1) T.Position = H.Position-Vector3.new(0,-3,0) local W = Instance.new("Weld",T) W.Name = "Neck" W.C0 = CFrame.new(0,3,0) W.Part0 = T W.Part1 = H local Hu = Instance.new("Humanoid",M) local function Died() wait(1) M:Destroy() end Hu.Died:Connect(Died) end